The Art of Game Design
The Art of Game Design
Jesse Schell
Ryan Hoover
Although it's about gaming, the learnings and tactics in the book can be applied to any product. It's really about psychology and how people think. - Ryan Hoover
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The Art of Game Design

The Art of Game Design: A Book of Lenses

Jesse Schell
By
Jesse Schell
4.4
3206
ratings on Goodreads

In the labyrinthine world of game development, Jesse Schell's "The Art of Game Design" emerges as a beacon of wisdom, illuminating the path to crafting experiences that resonate deeply with players. Schell, a luminary in the realm of game design, unravels the complex tapestry of creativity and logic that underpins successful games. With over a hundred lenses—conceptual prisms through which to scrutinize and refine ideas—the book guides readers through the multifaceted process of game design. From the psychological triggers that engage players to the architectural principles that shape virtual worlds, Schell’s insights bridge disciplines, drawing from music, visual design, film, software engineering, and beyond to forge a comprehensive guide on creating games that captivate and endure. Beyond a mere manual, "The Art of Game Design" is a manifesto on the artistry and science of game creation, updated in its second edition to address the evolving landscape of game development. Schell’s approach transcends traditional boundaries, offering practical advice and philosophical musings that encourage designers to examine their work from unprecedented angles. Whether you're a seasoned developer or a novice in the digital arts, this book promises not only to enrich your design toolkit but also to expand the horizons of what you believe is possible in game design. It’s a testament to the power of perspective, an indispensable companion in the quest to craft games that continue to thrill and engage players in a rapidly changing world.

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Released
2008
4 Aug
Length
520
Pages

1

recommendations

recommendation

Although it's about gaming, the learnings and tactics in the book can be applied to any product. It's really about psychology and how people think. - Ryan Hoover
GTA came from Pac-Man. The dots are the little people. There's me in my little, yellow car. And the ghosts are policemen.
— Jesse Schell, The Art of Game Design

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