Mindstorms
Mindstorms
Seymour A. Papert
Patrick Collison
Patrick Collison labeled this book "particularly great."
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Mindstorms

Mindstorms: Children, Computers, And Powerful Ideas

Seymour A. Papert
By
Seymour A. Papert
4.3
808
ratings on Goodreads

In "Mindstorms," Seymour A. Papert embarks on a revolutionary journey into the heart of how children learn, advocating for a transformative approach to education through the integration of computers into the classroom. With the invention of LOGO, the first programming language designed for children, Papert not only democratizes the realm of computing for the young minds but also lays the foundation for a radical rethinking of teaching methods. His vision extends beyond the mere use of technology as a tool; it is a call to embrace computational thinking, where skills like problem-solving and debugging extend their influence far beyond computer science, promising to reshape the very way we approach learning across all disciplines. Papert’s insights are both profound and prophetic, suggesting that when technology and education merge, they have the potential to not only enhance academic achievement but also to foster an environment of improved social interaction among students, and between students and teachers. Through compelling arguments and illustrative examples, "Mindstorms" challenges the traditional paradigms of education, offering a glimpse into a future where technology is not a distraction but a pivotal ally in the quest for a richer, more interactive, and engaging form of education. This seminal work is not just a book about learning to program a computer, but a passionate argument for programming as a vehicle of profound personal and societal development.

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Released
1980
1 Jan
Length
252
Pages

1

recommendations

recommendation

Patrick Collison labeled this book "particularly great."
In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.
— Seymour A. Papert, Mindstorms

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