Game Engine Black Book
Game Engine Black Book
Fabien Sanglard
Tobi Lütke
Loved it. - Tobi Lütke
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Game Engine Black Book

Game Engine Black Book, Wolfenstein 3D

Fabien Sanglard
By
Fabien Sanglard
4.5
605
ratings on Goodreads

Dive into the pulsating heart of early 90s game development with "Game Engine Black Book," a masterful exploration of the ingenuity and innovation that powered one of the most iconic video games of all time: Wolfenstein 3D. Author Fabien Sanglard meticulously unveils the wizardry behind transforming the humble PC, a device once reserved for the drudgery of office work, into a groundbreaking gaming powerhouse. This book is not merely a technical deep-dive but a thrilling journey into the creative chaos that birthed an industry revolution. Through detailed analysis, firsthand accounts, and a narrative as engaging as the games it discusses, Sanglard invites readers to step behind the curtain of id Software's masterpiece. Discover the secrets of the game's lightning-fast speeds, the challenges of squeezing complex 3D environments into limited hardware, and the sheer willpower it took to redefine what a computer could do. "Game Engine Black Book" is more than a book; it's a teleporter back to the dawn of mainstream digital gaming, a must-read for programmers, gamers, and anyone fascinated by the collision of technology and art.

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Released
2017
1 Jan
Length
315
Pages

1

recommendations

recommendation

Loved it. - Tobi Lütke
We didn’t have spell checkers in our editors back then, and I always had poor spelling. The word "collumn" appears in the source code dozens of times. After I released the source code, one of the emails that stands out in memory read: It’s "COLUMN", you dumb FUCK! John Carmack - Programmer
— Fabien Sanglard, Game Engine Black Book

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